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Old 06-26-08, 04:56 PM #1
ycleption
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Default More nuanced factions

The party was quickly formed... which they would later regret. They knew that riches lay beyond the orc encampment, and so they weren't picky when the large helmeted axe-wielding warrior joined them as a fighter for the group. As they approached the outer perimeter, the warrior held up a hand, stopping the others. He approached the guards by himself, raised his visor to reveal a greenish, tusked face, and flashed a Grandite handsign. The guards grinned at let him pass. He chuckled as he went down to the mines, hearing the screams of his ambushed and fighterless former companions.

***

As she left the grove, she exhaled deeply with relief, and thanked Katia that she had learned how to speak Treant.

***

The hunter crept through the under-growth. He smirked, thinking about the druid he met earlier. "Stupid tree-hugging elf," he thought to himself. The smirk slowly turned into a look of terror as he looked upward. It was then that the squirrels started to attack.

***

As the Port Hempstead guards pummeled her into unconsciousness, she wondered whether buying the disguise kit from a Shadonite had been the wisest idea.

*******

NWN has a mass calming system for druids, and is the most obvious example of where a more sophisticated faction system could be used. Even the most novice druid or Katian should not be attacked by a deer.
Especially if it could be particularized for language usage, displays of divine favor, any relevant skills, a system where the factions are more than just attack/don't attack/defend-if-attacked-first, applied equally for all PCs could add a lot to RP. I hope my examples above show how a more nuanced faction system could make character choices have meaning.

Maybe some things could even be a shade of gray... skittish Satyrs will forcefully defend their territory against trespassers 25% of the time, but 75% if character has weapons in their hands. Maybe some things wearing bright clothes will increase aggression, or any other number of variables.

Some factions may even be able to be changed by IC action... the druids could declare a particular character an enemy of nature, a character could bribe guards to arrest someone on trumped up charges, or a powerful Sulterite priest could have someone declared a friend of Deep Dwarven kind, who would then be able to walk through their ranks unhindered.
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