Re: Hit Points I have an idea I want to share.
Seeing as skills are going to be what a character is about, why not allow them to influence the durability of your character? I can see a skill just for boosting hit points, along with several other skills which will add some percentage. Armor-based and blocking skills ought to add some hit points. Outdoorsy skills could apply a bonus to hit points based upon what terrain you are in, but within unnatural areas (such as buildings, cities, or dungeons), the bonus is lost.
The (level * attributes) = HP deal has been done so many times before. |