Idea: Increased chance of spell failure and misses when gravely wounded To reflect the effects of loss of blood, blows to the head, maimed arms and legs and whatever other effects follow from physical battle, I believe that one becomes less capable to continue said battle. I know that adrenaline has an effect and will work against succumbing to the strain and loss of strength - but only so far.
I therefore suggest that one becomes less capable in battle as one takes more and more damage. The first borderline could be at 70% of ones hitpoints lost, where one becomes 3% less likely to hit or succeed in casting a spell/prayer. The next could be 80% hitpoint loss, where it's 6% and lastly 90% hitpoint loss, where one is 10% more likely to fail in combat.
This encourages running/fleeing, which is also something that could be built into the game. Movement could be made a factor, so that some characters would almost always be able to escape if they ran. Others would most likely have to stay and fight until death due to their slowness.
Regards, Harlas
Last edited by Harlas Ravelkione : 07-14-08 at 12:52 AM.
|