Re: Idea: Increased chance of spell failure and misses when gravely wounded I liked how adrenaline was kind of handled with the WoW fighter system. But it needed more demoralizing and psychological effects. Scary undead for existance could drain that meter, spells to demoralize, bards spellsinging giving a good boilster effect, etc. Stamina and morale meters, goods stuff.
I also like how in Gothic 3 a good stamina meant you were adept at RUNNING from combat. With the more open, less transition pointish style of the next server, I'd like to see more running from combat without the relentless chase AI of NWN. Run across an entire continent and the same badger keeps chasing you, egads thats dedication! :P
And when a team of 6 fighters hack through 20-30 goblins and get them down to 5 or less, those last littl gobbos should RUN! No critical morale checks into suicidal devotion. That also brings up some morality RP in the sense of an Aeridenite cleric getting angry that the party is going beyond basic self defense, and is arching fleeing enemies int he back, for example. Certainly a no-no for Voraxian and Toranite paladins as well.
Fatigue
Equipment Maintenance
Morale
These things are very important int he field of battle. Perhaps the hunger system could even slightly effect the stats on a sliding scale. I would like to see bards and armorcrafters play a good maintenance role on the field, as much as the clerics. And lets go nuts ont he tavern design, with card games, lounge bands, jukeboxes, open bars, ale selections and the like. Gives the party some wind-down time. Gambling tables are always a plus, oh man, I lost and won THOUSANDS in The Witcher over bar brawls, dice and drinkin competitions! Make doing these things help build the stamina meter, every adventurer needs a vacation!
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Killed By: Guard of Bloodstone - Tiefling Sorceress
Killed On: 2005-12-22 01:17:16
Killed At: Stone
Remember Novlar the 1st, 1393... Every Beryl gnome shall be avenged!
Last edited by lonnarin : 07-13-08 at 06:45 PM.
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