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Originally Posted by Gulnyr EDIT: Also, I would like the chance for my characters to get in over their heads. It should be possible to bite off more than one can chew and pay the consequences. Always having an out means never losing, and losing is as important to building a character (rather than just a pile of numbers) as winning. |
I do not mean, nor even think, that they will never lose or that they never get in over their heads and that winning is certain. That is an extreme and an exaggeration. However, there is a time in almost every battle where the thought of retreating crosses your mind. This is usually when you are badly hurt, but still capable. If the game over emphasizes wounded conditions, then that moment will have to be sooner in the battle. Thus, removing some very good challenges.
Lets not get into far left, far right by saying that, "Always having an out means never losing, and losing is as important to building a character (rather than just a pile of numbers) as winning."
Always and
never are ridiculously unrealistic.