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Old 07-16-08, 07:32 AM #24
xiaobeibi
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Default Re: Idea: Increased chance of spell failure and misses when gravely wounded

Quote:
Originally Posted by Script Wrecked View Post

The same effect would be accomplished by reducing their hitpoints. In effect, when you lose a certain amount of hitpoints, you're applying a penalty that further reduces their hitpoints.
Excatly and that kind of positive feedback loops make balancing even harder and comebacks near impossible.

Maybe its because I grew up roleplaying with a bunch of wargamming fanatics, but in my humble experience "realism" doesn't make for better roleplay. Rather it makes for lots of number crunching, rule lawyers and super combos. I would loathe to see the MMO turn into Layo GURPS with a rule for everything.

We have such a varied community both in terms of age and backgrounds - I love that! Keep it simple and you keep the game open to all.

/Gal
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