Quote:
Originally Posted by Script Wrecked
The same effect would be accomplished by reducing their hitpoints. In effect, when you lose a certain amount of hitpoints, you're applying a penalty that further reduces their hitpoints. |
Excatly and that kind of positive feedback loops make balancing even harder and comebacks near impossible.
Maybe its because I grew up roleplaying with a bunch of wargamming fanatics, but in my humble experience "realism" doesn't make for better roleplay. Rather it makes for lots of number crunching, rule lawyers and super combos. I would loathe to see the MMO turn into Layo GURPS with a rule for everything.
We have such a varied community both in terms of age and backgrounds - I love that! Keep it simple and you keep the game open to all.
/Gal