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Old 07-25-08, 12:14 PM #15
Script Wrecked
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Default Re: IC Opinions vs Server Descriptions - YAILWAP

Quote:
Originally Posted by miltonyorkcastle View Post
The "beforehand" is the visible OOC stuff to be read about places/people/ via handbooks and LORE. The "we know" is not necessarily a "we know at this moment" either, but instead a "this information already exists and is persistent, and therefore overrides the action/info of the moment."
The "beforehand" you are describing does not encapulate the totality of the information required to be given beforehand. It is relying on people having read all of the information, having retained all the information they have read, and that the information they have read is accurate and current. Given this is not the case, this "beforehand" is not a wholely reliable source.

More pertinently, this "beforehand" does not state whether lethal or non-lethal force was actually being used in this particular instance.

The "beforehand" I was refering to was specific and immediate to the situation at hand.

Quote:
Originally Posted by miltonyorkcastle View Post
Indeed. Hence why this game encompasses much, much more than what is represented IG. So IG is the baseline, yes (though I could even argue against that), but you imply that IG is the only experience and "sight." I disagree. My imagination is most of my game experience. The IG portion only fascilitates pieces of that experience. Such is the case for me, though; perhaps the same is not true of you and others.
Sorry, perhaps "common baseline", or "common experience" would have been a better turn of phrase. And to clarify, that was not my implication.

But the point I am trying to make still stands; if anyone is wishing to share the experience of the imagination they have, they have to communicate it to the other people involved, otherwise everyone else only has the computer game as their experience (plus the individual effects of their own imaginations).

Quote:
Originally Posted by Dorganath View Post
It is, but as has been said countless times before, we are simply unable to represent absolutely everything in-game that would exist if our characters were "real". Port Hempstead has more than two gate guards and one captain...by a significant number. It does not take only 5 minutes to run from one end of the continent to the other. Boat travel is not instantaneous. There are halfling tribes in the Spirit Dunes, but I've actually heard someone say "Well I don't see them, so they must not exist" despite being told otherwise. The very long list goes on.

Baseline: Yes

The End of the Line: No
Sorry, the point I am trying to make (poorly it seems) is that if something is at variance with what is depicted, that it needs to be communicated, and (to draw from your next point) not assumed. This is the delta between The Baseline and The End Of The Line; otherwise all we have is The Baseline.

Quote:
Originally Posted by Dorganath View Post
I think one point of the original post that's being missed here is...there's a lot of assuming, and those assumptions lead people to fly off at light speed down a path of thought and action that gets out of step with what can/does/should happen. People seize on the immediately visual and don't bother to find out the rest.
If the assumption has been valid in previous cases, then only the person who knows it is not actually valid in this particular instance can rectify the situation.

Regards,

Script Wrecked.
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