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Old 09-19-08, 10:44 AM #1
miltonyorkcastle
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Default Killing "bosses"

I'm going to pose some of this as questions, and some as requests.

How will we prevent storied bosses from being killed in a non-storied way?

How will non-storied bosses not become predictable, hard-to-explain-IC entities that get farmed for whatever reward they give?

Will boss rewards be static or dynamic? Will boss rewards always be items or XP?

Will non-storied bosses be static or dynamic?


I would prefer that bosses be dynamic, or that if a boss is static, that there's an actual IC reasoning as to how he/she/it can keep returning. For instance, the Emerald Skull is a lich. It makes sense that he keeps coming back, since no one has found and destroyed his phylactery. A new leader takes over the Red Light Goblins when their old one dies/is killed, etc.
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