Killing "bosses" I'm going to pose some of this as questions, and some as requests. How will we prevent storied bosses from being killed in a non-storied way?
How will non-storied bosses not become predictable, hard-to-explain-IC entities that get farmed for whatever reward they give?
Will boss rewards be static or dynamic? Will boss rewards always be items or XP?
Will non-storied bosses be static or dynamic?
I would prefer that bosses be dynamic, or that if a boss is static, that there's an actual IC reasoning as to how he/she/it can keep returning. For instance, the Emerald Skull is a lich. It makes sense that he keeps coming back, since no one has found and destroyed his phylactery. A new leader takes over the Red Light Goblins when their old one dies/is killed, etc.
__________________ ~Milton Yorkcastle "AND STAY DOWN !!!" ~Cole Norseman "... if posturing and succumbing to their fancies is the requirement to gain their respect, they have already lost mine." ~Steel "You may call me... The Cat Witch!" ~Sahala |