Permadeath idea My thought was having the soul expressed as percentage. Starting at 100% each death would remove a percentage based upon one quarter of a level, rounded down, at a variable degree.
For example a level 10 character would loose 1-2 percent of their soul.
A level 20 character would loose 1-5 percent of their soul.
There should be a way to regain the souls strength by doing deeds for a god, and so on. The strength of the soul could even have a significant impact on the strength of certain abilities. Healing magic could be altered based upon the percentage.
Another example: If you have 85% of your soul, the heal spell which would normally give you 60hp now only heals 51 health.
The way in which you return to life could have a bonus as well. Such as regaining 1% from your bindstone, or having a 50% bonus for waiting to be raised. |