Thread: Permadeath idea
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Old 10-02-08, 09:55 AM #1
Eight-Bit
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Default Permadeath idea

My thought was having the soul expressed as percentage. Starting at 100% each death would remove a percentage based upon one quarter of a level, rounded down, at a variable degree.

For example a level 10 character would loose 1-2 percent of their soul.

A level 20 character would loose 1-5 percent of their soul.

There should be a way to regain the souls strength by doing deeds for a god, and so on. The strength of the soul could even have a significant impact on the strength of certain abilities. Healing magic could be altered based upon the percentage.

Another example: If you have 85% of your soul, the heal spell which would normally give you 60hp now only heals 51 health.

The way in which you return to life could have a bonus as well. Such as regaining 1% from your bindstone, or having a 50% bonus for waiting to be raised.
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