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Originally Posted by jrizz From a higher level perspective I think a permadeath progression system on a pay to play world is just a bad business idea.
I would rather see something along the lines of aging and sacrifice. By sacrifice I mean that there are times on important quests where a PC has to make a choice for the greater good and perhaps heroically sacrifice herself to save her friends. Make the permadeath mean something not just a slow progression toward the end. |
I'm against it as well, but I thought it was made public that there will be permadeath. Rather than just a looming number that is ever increasing, this idea factors it into game mechanics and makes it at least significant, other than the number of tickets you've collected for the big ride to instant dissatisfaction.