Re: A "me too" game or revolutionary? I really hope that quests, the GM interface are revolutionary.
One idea that would work well in the MMO is an integration between the traditional NPC static quests and DM quests. Imagine if the GM team could dynamically create NPC quests that changed as the main world plot evolved or even to support their greater quest.
GM: (to himself) I need Xora to tell the next group of travelers she encounters of the change in Fisterions Relam. Ahh I'll just create a NPC quest here. Also I'll give the NPC halfling in the inn a little hint that Xora might have a job for a group of PCs. |