Thread: voice sets
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Old 12-09-08, 04:34 PM #6
Weeblie
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Join Date: Dec 2005
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Default Re: voice sets

1) Beware that majority of the non-standard voicesets are not complete (i.e. they don't have sounds for all actions/emotes that normally do have sounds). Generally, it's not a big deal, but one might wish to check this by creating a character in one's own module.

2) It is strongly -not- recommended to have 2da files in the override folder during actual gameplay. Creating a character with a non-standard voiceset is probably fine, but remember to remove the file again when you are done.
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