Re: What do you want from Layonara? What do I want? hmmm good question. People aren't going to like to hear some of this.
1/ Significantly Less Xp for epic level characters from creature kills, imo this has detracted from WL's since every other person has an epic level char these days without too much effort.
2/ The XP jump at level 20-21 doubled and the current XP jump at level 20 placed at level 30-31.
3/ Double or even triple hourly XP for WL's who attend quests. Give them the importance they have earn't and the incentive to be out there amongst the player populations.
4/ Less stringent approvals for new first time character submissions for a faster turnaround to get them into the world to see first hand how it works. Almost always the first character you make on layo is a test run. Lets acknowledge that.
5/ More in game repurcussions for players who willingly take a diety in their diety field but only pay the diety lip service. I personally am sick to death of paladins and clerics who do and say nothing about their gods. Layonara provides a rich pantheon full of diversity and careful consideration (although we are missing a LE god) its one of the main reasons I play here. It irks me considerably when people say why bother with the gods they dont care about the characters really. Thats not the point!
6/ NWN is a combat based MECHANICAL system. It is a platform for Layonara! It is NOT Layonara. People have forgotten that. This world was/ IS an RP based world utilising the NWN mechanical system. People can't seem to get that into their heads. If you want a nwn COMBAT world go find a hack and slash server to play on and satisfy your needs there stop trying to make this world into what it isnt.
7/ Some appreciation! I have heard it time and time again over the years "this world is not like anywhere else I've played, this world is so rich, this world has so much development, this world has so much to learn about it" and then you hear all the complaints about everything that actually makes this world what it is! Its the old case of damned if you do and damned if you dont! It is what it is, yes it takes a bit of EFFORT to play here, it takes a bit of APPRECIATION to understand the sheer volume of time and effort put into it so that you can have a UNIQUE experience. I said UNIQUE not HACK AND SLASH experience. I dont think there are many people here who realise how much GM's give up when they agree to become a GM or a CA or a project writer or a MMO designer or whatever. We are held to the highest scrutiny in case of the dreaded old 'favouritism' card that people like to play when they feel hard done by with a decision thats made. So much so that anything we want to achieve with our own characters almost becomes too hard to even contemplate. A lot of people have asked me why haven't I applied for WL with Sasha and I can tell you its simply because being a GM I feel that the deck is stacked so high against me before I even begin that I can't bring myself to make that leap. We have the OPPORTUNITY to play in a world that was created for RP only, a meeting place for a group of PNP gamers interested in the world that could be created in cyberspace where they could bring their characters to life. Layonara is a pnp world brought to life and modified and expanded for YOUR enjoyment and many want to remove all the boundries and almost to some extent do what they like. Make no mistake this world requires EFFORT to play and enjoy it here it's not the walk in the park some seem to think it should be.
8/ I want to see MORE WL applications, I want to see more effort put into character identities by players.
9/ I want to see more effort put into RPing diety relations
10/ I want to see so much more from the player base not just from a few individuals whose RP and interactions significantly stand out in a group of people.
11/ I want to see characters holding ranks, titles, positions of honour etc throughout the world. It used to be like that but over time this has flopped and thats perhaps a symptom of GM's fearing to give anyone anything for fear of upsetting Lore but its not impossible to do and GM's need to realise that.
12/ Less reliance on the mechanical limitations of NWN and more reliance by players on going with the flow and fun of a situation that can be handled by a GM. EG: PLayers kill everything in the Great Forest down to the bears and boars. A powerful Druid is dispatched to deal with the intruders. She stops them and speaks with them angrily at what happened. Half the PC's are sorry and agree to move onto somewhere else. One other is rude and argumentative, everyone else stands back and says nothing! The Druid immobilizes the trouble maker wondering whats happening to people in the world. The others wander off and the Druid approaches the trouble maker and tries to explain what she's doing there, how the natural order of the forest must be balanced not unbalanced. The trouble maker argues ooc that according to nwn she could have done this and that and the druid would not have immobilised her etc rather than going with it and having some real developmental Rp with the character. Both parties walk away unsatisfied both in and ooc because one tried to use ONLY apply nwn mechanical limitations and one tried to make for a richer and more interesting experience outside the realms of mecahnical limitations.
Another eg: Character is designing new clothes in the Crafting hall and a rat enters and starts chewing on the fabric 'left on the floor'. Instead of a positive and fun RP experience that may have developed the GM is abused significantly for interrupting someones time. That nwn mechanical system would not have allowed a rat to appear in the place so its out of place and uncalled for. Do you see what I am getting at?
For example: Character's both summon creatures to compare while standing on the docks in Port Hempstead. GM states 'people start running everywhere in fear at the sudden appearance of the creatures, guards cordon off the dock and send for reinforcements. One Captain nervously calls out "banish those creatures, this is not the place for them." The Characters abuse GM for interrupting them and that they were only comparing their summons and that who cares where they do it there is no one around, you cant see them, only the captains. Gm tries to explain that while you cant see them doesnt mean they arent their. GM is told they are stupid and to stop interrupting their fun. Im sorry but HELLO! Where are you from? Why are you even bothering to play in this world for???
13/ The Mayan lucky number is last (13). I want to see more players RP while they adventure. I've followed a number of groups as a GMand if I dont have time to run an impormptu I'll just watch them. I REWARD RP. Often I have to log off disappointed that I could not give them a reward bonus because they simply did not RP. Dont do it once and walk away disappointed cause you got nothing! Thats not the idea. Do it all the time and you will get rewarded! It wont happen overnight but it will happen! and guess what! You might even enjoy the whole experience even more! Now wouldn't that be something!
14/ erm...no I said 13 was the last one so I'll leave it there!
Sorry couldn't help myself! Signposts! telling you what Kingdom you are in on each screen.
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"There is nought so much as a humble man as there is a learned soul"..Anon
Last edited by Dezza : 10-24-09 at 04:33 PM.
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