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Old 10-25-09, 12:14 PM #21
Gulnyr
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Join Date: Jan 2005
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Default Re: What do you want from Layonara?

Quote:
Originally Posted by Dezza View Post
3/ Double or even triple hourly XP for WL's who attend quests. Give them the importance they have earn't and the incentive to be out there amongst the player populations.
I am not convinced that XP is the main incentive for WLs. There are even a few WL characters who are already level 40, so XP is not an incentive at all there, really, right? Speaking for myself, Jennara is not level 40 yet, but is closing in on it in a hurry at the current XP reward level. I don't attend quests for the XP but for the story and interaction.

I'm also not convinced WLs aren't present and involved. The WL index lists twenty-one characters. Check out the list and you'll easily see two major categories and one important minor one. The first major category is absent characters, whose players are either absent from Layonara or busy on the MMO team. Lalaith and Plenarius are in that group, either never seen anymore or only rarely. The other major group is active characters, who are played by active players. Acacea, Storold, Connor. Arkolio fit here, too. The minor group is characters in a sort of flux, like Kobal. Harlas is here and very involved, but his involvement sometimes means he can't get his character into the game. Look at the group of active WLs. Are you going to get Fenrir to be around more by throwing more XP at him? (I don't mean to speak for you, s0ulz.) Look at the group of inactive WLs. Will increasing the payout make Rhizome show up more? Should it? I don't think so.

As to importance, I'm not sure how other WLs are handled. I only have my own experience of it. I'm actually pretty satisfied with the way Jennara is treated by DMs and their NPCs. It generally seems appropriate to the situation. I understand that Jennara's case may be easier to handle than some others, though, since there isn't anything particularly mysterious or esoteric about who she is or what she's done or where she fits.

Quote:
Originally Posted by blonde View Post
4) I want characters to be defined by the person as opposed to the class. Make the class requirements (not the mechanical ones) more bendy, and allow the player a chance to fit his/her character's personality into the class.
*nods* I have long felt that fluff text is more or less disposable and that a character should start as a concept and then be "built" into that concept by choosing the classes that best fit. Gulnyr the Grim was not a Rogue/Fighter but a tunnel scout who was best realized by a combination of Rogue and Fighter levels. Jennara is not a Monk but a very pious, drafted soldier who is best realized by the Monk class. The classes should bend to accommodate player imagination, though I am not opposed to specifically defining PrCs and giving them specific places in the world, e.g. the Purple Dragon Knight renamed the Knight of the Silver Shield, say, and associated only with a specific military training academy with its own traditions and oaths; if you want to have a Knight of the Silver Shield character, you have to attend the academy and accept their traditions and oaths (aka request and pass a CDQ).


Acacea says good things.
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