I also agree with the idea that Characters should not be defined by their Classes, despite the fact that some characters are based on the "Class" they Have. (Paladins come to mind). Having a Character that is a 5/8/7 Rogue/Fighter/WeaponMaster Split, one might not think that those 5 rogue levels have anything to do with the Character, but anyone who knows Tyra knows that she is slowly becoming a Ninja/Assassin type, despite her handicap of only have 5 "rogue" levels. I Agree with how someone put it (I can't reference who atm) said that class descriptions should not be what define a character, especially since we are stuck in a class-based engine, when we are moving toward are open skill based engine.
I also believe that WLs should be allowed to continue with aspirations prior to their WL. Unless you become a God, I think anyone should be able to keep going after ambitions, even should those ambitions conflict with whatever their WLDQ put them (e.wx Angela's new ambition conflict with being the Diet of Lor or perhaps with whoever Angela answers to/works with).
What else... IF you guys, as the Developers, could somehow give the players SOME chance at creating unique or inventive "items" for players to use. I don't know what can be considered unique or inventive. However, much like DMs offer up time to get Characters in costume for parties, or offer to enscribe things on items, perhaps offer some time to be various "specialty" merchants, selling things that players my want an existing "item" to represent it. Maybe things like a grappling hook, a whetstone, religious iconography, kingdom iconography... I donno... Just a thought
