RE: Where can you run to? 1st off lets consider your characters allignment... that hinges greatly on what actions they should take in the matter... if they are CN or something and they see no gain in assisting the shopkeeper then don't help them... even though it was you who drew the baddies to them.
But if your a LG cleric of Toran or any good character.... by golly you better help... and if need be.... lay your life down before the shopkeep dies.
A side note... your characters alignment also hinges on what you should do if an NPC is killed... if your CN or some other shady allignment you just might go rifle thru the dead guys pockets.... and a LG or good person in general would never do such a thing!
Monsters chase you thru AT's (Area Transfers ) now because in the previous version of Layonara they didn't and people exploited this knowing they could get a "free out" of a sticky situation by reaching the nearest AT.
This way is more realistic... I mean if that bugbear starts chasing you to kill you he isn't going to stop because it's the end of a certain game map.
It is hard to say really I mean if whatever is chasing you is as you say you can't defeat... then perhaps you shouldnt have been there. Some places people aren't meant to go to at certain levels or to go alone... and dieing is one way of learning that I suppose. Chalk it up to a learning experience... now you know not to go to "X" place again untill your more seasoned.
I would think runing into town to get away from something is fine... but if it becomes a habbit expect a GM to have a talk with you about it.
G-452
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