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Old 07-08-05, 09:19 AM #11
Zhofe
Beholder

Join Date: Oct 2004
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Default RE: speaking of time

I have to agree, in all my time on Layo (which wasn't very much, but hey) I think the issue of time was never that important. I found it easier to refer to time in RL timescale while role-playing just to avoid confusion.

Honestly, I don't think anyone will get on your back if you say "seeya tommorrow" or "Good fighting last night" even if it happens to be more game-time than that.

I mean, honestly, timescale is messed up by the concept of conversation. I have had conversations in the game that lasted 4 hours, which would mean they lasted 16 hours game-time, and that is just silly. No one talks for 16 hours, and if they do, they are going to be doing alot of sleeping afterwards.
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