Thread: not welcome..
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Old 02-17-06, 12:26 PM #4
ZeroVega
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Join Date: Jan 2004
Location: Winthrop University, South Carolina
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Default Re: not welcome..

Yeah, basically what happened was... a group of 13-15 characters ended up coming to this Player Scheduled "quest." A few people thought it was too many for the area we were going to be heading into and they decided the lag that the party could create was a bit too risky to "attempt" with their characters. One pulled out, which caused another to pull out, then another, and another.

At this point the party was what what they probably would have considered "managable" however having lost some crucially strong characters it was decided that this party was probably too weak to go where we intended to. It was at this point a couple people joined up to (I'm quoting someone here), "make their own party." Apparently they invited a few of the people from our party, but it sounded like they would have headed out anyway.

No one that I was aware of at the time, really had a problem with them breaking off. It was 'unofficially' decided that our weakened party couldn't handle the area anyhow, so I figured, "at least someone can have fun with it." I left, and told them to have fun (and meant it), as did another character, and two others also had no problem with letting them go join the other party.

The best way to avoid this problem, is to put a cap on how many players can come, or simply try to invite only the ones you want. I do agree with Frelinder, if you post and make it seem like anyone and everyone can come, then you need to stick with it, otherwise, narrow the requirements. It was slightly dissapointing, but hey, can't go all the time. I'd rather see an adventure take place without me, than not go at all because I'm one of the people cluttering it up.

ZV-
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