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Old 02-18-06, 05:04 AM #1
Harlas Ravelkione
Gamemaster
Characters

Join Date: Aug 2004
Location: Denmark
Posts: 3,114
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Default GRAND LOTTERY - Final prize list and ticket sales!

FINAL PRIZE LISTBOWS 1. Set of bow cams (will make a bow composite, adding 1d6 to critical hits) 2. Bow parts 1 (adds 1 strength damage to bow) 3. Bow parts 3 (adds 3 strength damage to bow) 4. Bow of close range (+1, Feat: Point Blank Shot) 5. Gnomish Repeating Crossbow (+2 AB, +1 dex, unlimited ammo) 6. Reinforced Heavy Mahagony Crossbow (+2 AB, mighty +3) 7. Mahagony longbow (+2 AB) 8. Mahagony shortbow (+2 AB) 9. Mahagony heavy crossbow (+2 AB) 10. Mahagony light crossbow (+2 AB) 11. Yew Longbow (+3 AB) 12. Yew Shortbow (+3 AB)
<font size="2"> ARMORS & CLOTHING 13. Armour of Horus-Re (+3 chain shirt, 10/- electrical resistance, 10/- sonic resistance) 14. Adamantium Full Plate (+1 AC, 5/- slashing resistance, +1 soak 5 damage) 15. Adamantium Splint Mail (+1 AC, 5/- damage soak) 16. Fire Resistant Platinum Full Plate (+2 AC, 5% slashing immunity, 10/- fire resistance) 17. Platinum Chain Shirt (+2 AC) 18. Platium Full Plate (+2 AC, 5/- slashing resistance) 19. Platium Full Plate (+2 AC, 5/- slashing resistance) 20. Iron Full Plate (+1 AC, 5/- slashing resistance) 21. Iron Full Plate (+1 AC, 5/- slashing resistance) 22. Skin of the Forest (+1 padded leather, +6 animal empathy, camouflage once pr. day, only useable by druid/ranger) 23. Lion Leather Armour 24. Lion Hide Armour 25. Grizzly Leather Armour 26. Grizzly Hide Armour 27. Polar Hide Armour 28. Brown Leather Armour 29. Brown Hide Armour 30. Hill Hound Hide Armour (+1 AC, +2 Slashing AC, +1 Constitution, +3 discipline) 31. Dire Wolf Hide Armour 32. Malar Leather Armour 33. Garb of the Made Man (+2 hide armour, +4 intimidate, casts Shield once pr. day) 34. Dire Tiger Leather Armour (+2 AC, 5/- slashing resistance, +1 to all saving throws, +3 tumble) 35. Iron Reinforced Clothing (+1 AC, no spell failure) 36. Adamantium Reinforced Clothing (+3 AC, no spell failure) 37. Cobalt Reinforced Clothing (+2 AC, 5/- slashing resistance, no spell failure) 38. Lesser Mage's Armour (+1 AC, +1 Lore, +2 Spellcraft) 39. Greater rogue leather armour (+3 AC, +3 hide/search/tumble)
<font size="2"> WEAPONS AND SHIELDS 40. Blade of the Dragonslayer (+1, 2d6 extra damage vs. dragons, immunity to knockdown) 41. Adamantium Kama (+2 AB and damage) 42. Adamantium Bastard Sword (+2 AB and damage) 43. Adamantium Light Hammer (+2 AB and damage) 44. Adamantium Rapier (+2 AB and damage) 45. Adamantium Heavy Mace (+2 AB and damage) 46. Adamantium Katana (+2 AB and damage) 47. Adamantium Double Axe (+2 AB and damage) 48. Adamantium weapon of choice (+2 AB and damage) 49. Malar Leather Whip (+2 AB and damage) 50. 50 Dwarven Throwing Axes (+1 AB, on hit 25% chance of deafness for 3 rounds vs. DC16 ) 51. 50 Dwarven Throwing Axes (+1 AB, on hit 25% chance of deafness for 3 rounds vs. DC16 ) 52. Iron Bastard Sword w. Electrical Enchantment IV (+1 AB, 1d8 electrical damage) 53. Iron weapon (of your own choice, +1 AB) 54. Iron weapon (of your own choice, +1 AB) 55. Iron weapon (of your own choice, +1 AB) 56. Iron weapon (of your own choice, +1 AB) 57. Iron weapon (of your own choice, +1 AB) 58. Iron Kite Shields (+1 AC) 59. Iron Kite Shields (+1 AC) 60. Iron Kite Shields (+1 AC) 61. Adamantium Kite Shield (+2 AC) 62. Adamantium Buckler (+2 AC)
CAPES, BOOTS, GLOVES, etc… 63. Cloak of fortification +1 (+1 AC, +1 to all saves) 64. Belt of cunning (+1 wisdom) 65. Gloves of fury (+1 strength) 66. Boots of Arachnea (immunity to web) 67. Cloak of mysteries (Camouflage once pr. day, -4 listen/spot, +8 bluff, +6 hide) 68. Cape of the North (+5 to saving throws against cold) 69. Cape of the Panther (+3 hide/move silently) 70. Malar Leather Gloves (+2 AB, 1d8 electrical damage, 10/- fire resistance) 71. Boots of Reflexes (+3 to reflex saves) 72. Lesser Cloak of A'zatta (10 uses of Sanctuary)
JEWELRY AND GEMS 73. Ring of Fortitude (+2 fortitude saves) 74. Ring of Endurance II (+2 constitution) 75. Amulet of Endurance II (+2 constitution) 76. Fine Ruby 77. Cut Diamond 78. Cut Diamond 79. Mineral Emerald

EVERYTHING ELSE 80. Silver Enhancement II 81. Silver Enhancement III 82. Silver Enhancement IV 83. Damage Rod IV Cold (adds 1d8 cold damage to a weapon) 84. Damage Rod IV Fire (adds 1d8 fire damage to a weapon) 85. Damage Rod II 86. Damage Rod II 87. Damage Rod III 88. Damage Rod III 89. Fire Resistance II (adds 10/- fire resistance to an item) 90. Fire Resistance II (adds 10/- fire resistance to an item) 91. Cold Resistance II (adds 10/- cold resistance to an item) 92. Cold Resistance II (adds 10/- cold resistance to an item) 93. Electricity Resistance II (adds 10/- electrical resistance to an item) 94. Electricity Resistance II (adds 10/- electrical resistance to an item) 95. 3 Deadly Traps 96. 3 Deadly Traps 97. 5 Potions of Speed 98. Ring of Fox Cunning (+1 Intelligence) & Ring of Bull's Strength (+1 Strength) 99. Necklace of Prayer Beads (casts prayer once per day) + Ring of Bull's Strength (+1 Strength) 100. 25 Bullets (The Destroyer's Breath), 1d8 fire & 25 Ice Bullets, 1d6 cold & 25 Adamantium Shurikens (+2 AB and damage)
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