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Old 03-22-06, 01:49 PM #10
Acacea
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Join Date: Jul 2005
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Default Re: RPing Scripted Quests.

There is nothing going on that cannot be turned into a fun thing RP-wise, but the quality of the scripted quests certainly makes it a challenge. Turning it into something you never mention-never did-first time ever happened in the world for anyone-thing just creates a time warp that is less immersive than simply making them things that are constant problems.

Johan still asks Acacea for pelts whenever she goes in... he has been doing so since she arrived. It's not a completed quest, just one she didn't feel was worth her time, under the circumstances.

It IS completely retarded to say "Yeah, that's been happening for the last fifty years," but really at that point they need to be changed. And considering how the current ones are, it would not be an enormous task to just swap some around, as none of them involve any more than a few one liners and a fetch-and-carry.

Either way you tell the world to react to a stale, unchanging quest, it is still the stale, unchanging quest that is the problem. If it was a long drawn out complicated NPC quest that required any sort of thought, I could understand wanted to suspend belief a bit so that it could be a first time thing for everyone. The fetching, delivering, and killing require no such thing.

If I am supposed to do them and then pretend they never happened, I can gladly just never do them in the first place, ensuring that it is so.

The NPC bit is just simple AI abuse most of the time. Garent is rarely going to respond, and so you can insult him and brandish the sword at him and say "You'd better walk off."

There is a large difference between roleplaying quests, and being a jerk about the fact that the NPCs are not being played, ignoring how they would react were they there. In my opinion, this could also be aided somewhat by adding brief descriptions for the common NPCs, as a snapshot of their personality for those who have never interacted with them while they were possessed.

While there are much cooler, newer things to work on, the effect the minimal amount of time spent on these things can have on the playability of the world is enormously underrated.
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