View Single Post
Old 03-23-06, 02:37 AM #13
SuperMunch
Mind Flayer

SuperMunch's Avatar

Join Date: Feb 2006
Location: Brazil (-0300 GMT)
Posts: 733
Thanks: 0
Thanked 1 Time in 1 Post
Default Re: RPing Scripted Quests.

I don't really find it funny anymore also, but I still play along because that's what Freldo does.

There is no way of fixing this but adding a "follow up" to each of the scripted quests would be a way to add a justification for the repeating quest. For example, having Erag tell you he fouled up but he's not going to trouble you for it again would be a way out.

Why don't the characters change from time to time? Promote Garent to something else and have another walk in his place. Erag's now the postmaster and such - mix it around.

Adding a nice description, as Acacea mentioned, would be nice for us to play with.

I kinda of worry about the AI NPCs, maybe playing around with them - maybe even adding a few simple random follow up quests (no XP, a little token or something or just a thanks) would be nice. Having Ronus ask for a few ears, or maybe even the Ettercap's silk gland (just for fun) randomly, would add a little spice and the reward could be used to role play an alignment (allow a +1 / -1 point here and there), I don't know.
__________________
Ubi amor, ibi oculus.
SuperMunch is offline Reply With Quote