Re: Strange class combinations Farros Galdor on another server was once 10 levels of bard, and 10 levels of BLACKGUARD, and a devout servant of Baalzebuul. It was a VERY interesting combination to say the least, and suprisingly effective. He was slightly better than a cleric at melee combat, kept backstabbing people for sweet damage, had maximum bluff and focus in it from feats like you wouldn't believe (like upwards of the 40s prior ro epic) and his saves were wickedly powerful being boosted by his charisma. It's a neigh impossible combo to play here, but give it a try during a heavy RP solo mod and you'll fall in love with it fast. He was originally the squire to a Blackguard played by Sir_Gunky, Xander Kross, and became one of the founding members of our city's united blackguard cult to match the enclave of Paladin players from the other side of the server.
Another fun combo was Druid/Rogue with extra shapes. I had a druid who turned himself into a wee bird or cat who'd sneak attack the snot out of people in his natural form. I only wish we had a hakpak for rabbit form, then we'd be reinacting that scene with the killer bunny from Monty Python and the Holy Grail all day long... He was an impeccable scout/spy character thanks to the sneaking skills and natural form bonuses too.
I liked Paladin/Sorcerer too, kind of like a spellsword holy man concept that'd work great for Lucindites here. Let's see... monk/druid was fun, but WAY overpowered since the animal forms made ample use of the unarmed attacking and the dodging rather than armor and weapons. I still loved the character concept though, a martial arts master who studied animals hunting to fine-tune his martial arts in the most natural way possible... had to stay LN too or he was kicked immediately from one of his classes.
The funniest idea I have for a combo is 5 fighter/15 rogue CN Dwarf with unarmed strike and improved knockdown. The character I have in mind is a drunken barfighting bare-knuckle boxing dwarf who sits in the tavern drinking all day until people convince him he can go out an slay the dragon, who walks right up, punches it in the drake-yarbles and kidney-punches it into submission. This combo is FAR more fun in PNP, where one deals subdual sneak attack damage with their bare hands and can K.O. a townguard with a well-placed suckerpunch. (in fact, almost ALL of my pnp rogues take improved unarmed strike) They don't know what hit em! |