Re: Strange class combinations This isn't exactly strange, but Rogue 5 / Swashbuckler 5 / Master Thrower 5 / Duelist 5.
Nice AB, moderately nice skills, disgustingly good reflex, and combat skills out the woohah. THE AC IS UNGODLY. Imagine being in a cavern, chock-full of orcs. You've got twenty daggers and a tricked-out rapier (+2d6 elemental damage, +5 enhancement, and Precise Strike's +1d6.). You start the show with your Quick Drawn daggers going through two or three orcs apiece (thanks to Master Thrower and Rogue's Sneak Attack), then rip off a few shots with a Wand of Fireball. After that, it's hack 'n' slash with the rapier, dodging EVERYTHING.
The only thing I don't like about it is that you have to spend every last feat you get on prerequisites for later classes.
As for a strange combo? Dwarven Wizard/Rogue. FUN character, but rather weak.
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