Thread: Rogue Levels
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Old 06-09-06, 12:44 PM #6
Chongo
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Default RE: Rogue Levels

They're either suggesting based on your character being a sneaky type of fellow or they're offering basic number benefits. The most profound number benefits being uncanny dodge if you're a dexxer... as this will significantly increase your survivability fighting large groups where you're most often flanked by a few creatures. But there are a few classes you can get uncanny from, SD, assassin, barbarian, and dwarven defender. Your dodge AC at your level will go up 4 AC points from tumble... which again isn't as powerful given the nature of encounters here and how often dodge AC gets negated... but it's still a good plus on the numbers. And if you're a dual wield dex based ranger, it fits naturally when crunching numbers based on bringing up the traditionally low AC and tremendously low dex ranger flanked AC, and the sneak attack damage being applied to all of your 6 attacks.

But, if you're a tree hugging non-saavy type ranger as implied, then they probably aren't suggesting based on character type.. it's just number benefits, the major changes listed above.
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