Quote:
Eight-Bit - 9/9/2006 9:31 AM
I don't see them as any sort of problem, unless you really and deeply RP such depth about the passage of time. That, in any case, makes Matilda about 60ish. Old, for a Paladin.
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You don't have to
deeply count every hour, as the smaller the time increment, the more it is inadequate to use when you're actually playing... But with larger increments, the years and decades, when we have specific events it's different. When I can say, "My character was 23 when she was summoned and is now 40, but this character was 32 when mine was summoned and is still only 33" ...it makes little sense. We're for roleplay and immersion, but add very funky time stretches and gaps and warps, despite there now being a clear way to check the Layodate at any given time, with a list of landmark events that have happened throughout it.
"We play dynamic characters in a dynamic world!" with the history to show that, but many characters, player or otherwise, change only in levels or classes but live in a static isolated time bubble from the rest of the world. "I participated in this huge thing 50 years ago, but I'm only 32!"
I'm not trying to force anyone to be decrepit or anything, I just don't see how far we can fudge the age if we still want them to be a part of the history. I think it is better to make excuses for how well they are doing (such as it being a side effect of the bindstones and being constantly remade, which I feel is perfectly valid, though rough on the soul) rather than trying to change established and updated numbers.
The simplest answer is usually the best answer, and trying to come up with some weird reason why your character went back and forth through time or certain events happened at completely different dates than for the rest of the world, or is living suspended in time 20 years ago, isn't simple. It is much simpler to find ways for them to have weathered it and excuses for them to be still capable... these things affect only your character, rather than decide things for the world.
