Thread: Innocence
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Old 08-01-07, 07:17 AM #2
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Default Re: Innocence

Inny’s Guide to Quest Rules

Role-play
Frankly speaking I want you to RP your character the whole time. But what does it mean? Well first of all don’t be the 1337-Dude. Don’t be like “MWHAHAHAHA, I pwn you!” You as your character has of course its own will and might differ from you in RL. On the other hand there are other things you need to take care of, such as alignment, Deity Relation (whereas a merc might not care about it as much as a cleric or paladin would do so.), etc...

Checks/Rolls
Even if they are rolls the rule about RP still applies here. What does it mean? Well I simply ask you not to give me a roll 'cause everyone else does as well and don’t give me blank rolls. Yeah this might be sound easy to simply give such rolls, but if you roll a search check for example. What exactly are you looking for and where? I am just a human after all and would either ignore the roll or ask you what you are looking for. So please make my life a little easier and I am usually busy and things starting to get hectic if I have to ask the purpose for each roll.
Another situation is if I ask you to roll me something. For example you drank something icky and I ask you to roll fortitude save so you could make the roll and not drop on the floor, being all dead.

Resting
Resting itself is restricted on my quest. If I did not give my OK then please don’t rest. As long as I did not give my OK it is simply not allowed. Feel free to RP in search for a good place to take a breather and if it makes sense, rest will be allowed. But then again use common sense please. Very unlikely you will find any rest in a haunted crypt. Simply RP the search and drop me a line on the GM-Channel, asking if it is OK to rest.

Actions and Consequences
Well, simply keep in mind that actions have consequences, may they be good or bad. You mess with a drow and the consequences will likely be bad. You help someone and might be invited for dinner. But still keep in mind that your RP justifies it. Would your char do it? Does the alignment justify it?

Loot
Well I don’t want you looting on my quests, meaning items your opponents drop. Like you fought masses of zombies and now loot their bodies. Nope, please don’t. What you can do is searching the corpses for anything of interest. Like if it contains something plot related you give me a roll and if you pass the DC I tell you what you find and hand it over. But if there’s nothing of importance you won’t find anything, even if you could beat DC 100 etc.

Natural 1 & 20
Every GM might handle this different and I am known not to be a big fan about automatic failure and success as in most times I don’t see it justified. Compare the STR 30 half-giant with a STR 8 Elf. Both stand in front of a gate and have to lift it up. While the HG fails to lift the 800 lbs gate the Elf rolls a natural 20 and lifts it up with ease. That doesn’t seem right to me so I am using an alternative rule here. And don’t complain, it is written in the handbook as well so I am not making things up here.
Instead of automatic failure or success you receive a bonus to your roll, a mod of either +10 or -10. If for example I roll my spot check with 20 + 5, I’d have a total of 35. 20 + 10 + 5.
On the other way round I could roll my search check. Something like 1 + 37. So as a result I’d get 28 causes due to the natural 1 I receive a mod of -10.
In this case I will do the math for you after all.

Movement
On my quest you walk, not run. See it in common sense, you won’t be able to run all across a continent without catching a breath so you simply walk. This gives me time as well to prepare, describe, etc.

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This said about the rules I wish you fun on my quests and enjoyment. As I am human and just a single person I might get your rolls late or even missing them completely. Sometimes it simply gets hectic and some things might get a bit delayed so always keep in mind that I need my time as well.
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