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Old 10-25-07, 09:29 PM #5
Shadowblade225
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Default Re: MMO Objectives Discussion - The Constantly Lifted Level Cap

I would really like to see WL characters be used more as a quest resource. One or two characters have been used fairly frequently in the past though I do get the sense that some GMs can be a bit timid to ask a player. All WL characters are a resource. They've established themselves as having a truly meaningful reputation. Please use them.

I haven't played much and my attitudes are somewhat pessimistic with certain facets of the game so perhaps I'm not so apt to judge here. But epic means little. To me it does. An epic character? What's that? I don't wish to open a can of worms here (although I probably have). I like the comment about growing to new traits (sideways as I think it was put) as opposed to continually raising the cap. I love how it was pointed out that city guards are more powerful than some of the older "world dominating" villains.

I think often times its easy to forget how the world once was. How easy it is to raise the cap. I think that new players don't realize how there have been many characters that have come and gone over the years. Players very vocal on the forums with established characters. Players who have been here for only a few months or even a year now have probably never even heard of some of these great RPd characters that have contributed much both in and out of game. Characters of all types, shapes, and sizes. So there's sort of a humility aspect to all of that.

Character progression has never been easier, rapid, and in some cases, hollow as it is today. I think this is just a fact of an outdated gaming system coupled with an overworked administrative staff focusing their time and energy on the new game engine as opposed to entirely on NWN Layonara. We need to commend the staff for their time and dedication and always continue to do so. The NWN version however is far past it's prime. Yep - I'll wait till folks scream that it's not. It doesn't have to be. That's true.

There is some sympathy that I do have with some characters who frequently log on to the tune of 10 people. This has also been beaten to death. It's tough. Still though....the frequent and often pointless looting trips are discouraging to see. Some times there's a need and hey, it can be a lot of fun. I only say pointless however because I continue to hear comments that there is still little RP going on during quite a few of these trips. There are characters that really shouldn't be a part of these trips. There's that balance thing again though. Fun versus realism. Tough...to me, tough. And yah - some will be vehemently defensive against the world "pointless."

Regardless of all of this, engaging PCs that have earned their reputation in various quests - villian, herald, leader, etc... is a great way to continue to really flesh out the world, it's characters, and keep the development true, meaningful, and long lasting. For the new version, threads such as this one, will continue to serve as a source of guidance and insight when designing the new game engine.
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