Re: MMO Objectives Discussion - The Constantly Lifted Level Cap I think the reason D&D, and the attitude surrounding it and its gameplay, is so suited to "Big Bad Nasty" who gets wasted at the end of the campaign... Is because there IS and "end" of the campaign. When you beat the big bad guy, you either find a god to kill, or scrap the campaign and start over with new characters and a different baddie.
File the character sheets away and start new ones, with new prospects.
I don't think most who play this sort of game (myself included) are really suited to doing that in an MMO environment. We don't all have a direct input on the plot, and don't all have a direct hand in the plot-related adventures. Time, location, all of these things can have an effect. But in the end, we're not all a big piece of the picture. So when the campaign ends, it can't just start over with something else. There are too many people who would be frustrated that it was over, who wouldn't advance and find "the end."
I think I could've handled making a new character after Bloodstone was killed, and scrapping Pyyran. I wouldn't have gotten where I have today with him, but I could've done it. But I wouldn't have been so happy, and neither would most others with theirs, I think.
I guess what I'm saying is that an MMO isn't suited for what we're trying to do with it; what we've always tried to do with it. We can meet it halfway, but we can't make it really work.
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That his heart is a seething mass of black evil, there can be little doubt. ~ Darkstorme, on Barret Glib. |