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Old 11-03-07, 09:18 PM #14
Gulnyr
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Join Date: Jan 2005
Location: Georgia, USA
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Default Re: Level of Roleplay and perhaps some suggestions

Quote:
Originally Posted by Weeblie View Post
But... *she smiles brightly as she steps through the door to the candy store, looking around with eyes wide open as though she had not seen candy for ages* tends to be even more interesting in my opinion! While one could of course have cut it down, leaving the "as though she had not seen candy for ages" out to be left for rolls, I personally find the "unnecessary rolls" a little bit flow breaking.
Quote:
I generally try to aim it so it becomes descriptive in a way that I think most others would think how it was!

Like... the candy store emote... If someone answered to that: *He laughs heartily when watching her.* Do you want me to buy you some of it?

The answer from that could as well be: *She glances back at him with a puzzled expression.* Buy... what...? Oh!! *She laughs a laugh mirroring his own laugh.* That's great! I collect price tags! *With her fingers drumming on her forehead, she murmurs.* Although... I'm not sure you can buy the price tags themselves...
Why try to emote what you guess other people might think? Why not just emote and let them do the guessing? In the first quote, the part from "as though" on doesn't have to be left out just for rolls. There don't have to be any rolls. Other characters can react to *she smiles brightly as she steps through the door to the candy store, looking around with eyes wide open* however they want without any additional prompting or rolling or whatever else. It's an excellent emote just like that. Any typical sort of person would likely assume the happy face and wide eyes of that emote in that situation were about the candy, and then the same RP interaction you suggested in the second quote could still follow. Of course, some may not think that, so why taint the well by trying to guess their thoughts? Let their imaginations do the talking.

In the part I bolded in the second quote, you've basically said, "I try to tell people what their characters think of my character's expression." There's no reason to assume what others would think and emote it, as that's starting to drift over into some sort of weird forced mental emote.

I know that's not your intention. It's no big deal. I just think it's better to focus on the emote itself to try to convey the expression rather than play mind games, even accidentally, heh.
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