Re: The MMO is a Skill Based Game that encourages RP First, I am very glad the team has gone in this direction rather than a class-based system (I'm not going to launch into my class-based systems rant here), however, I have a few concerns. First, some classes in the current system not only are a set of abilities and training and such, but also represents a certain role within the world; paladin and cleric are the ones that spring most obviously to mind. Will the MMO have some way of representing this kind of role at character creation, or have certain skills that are exclusive to those fulfilling certain roles? I would hate to see the prestige of having a touch of divine favor go away to accommodate a more open character system. Many of the established organizations (monastic orders, paladin orders, etc) are only open to certain classes currently; will the MMO have some way of limiting membership of these organizations, or will the lore that is based around them change?
What I really would be sad to see happen is the flexibility of the system you seem to be describing abused to make super characters without regard to RP decisions. It's a little harder to do that in nwn, because of multiclass restrictions, the character submission process, etc.Will there be equivalent limitations to prevent rp-ignoring godly cookie cutter builds from springing up?
Thanks.
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