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Much, MUCH longer between levels (or their equivalent) at the lower end of the scale.
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I'm not sure this is a good idea. If the game is too hard combat-wise, or too tedious (grinding) at low levels new players may not stick around to get hooked.
Getting through the equivalent of 'level 1' should be like doing the tutorial in NWN 2.
A tutorial level at the start of the game, where you got to learn the system and get a bit of practice at using the skill-based system might be a good idea. With the option to 'skip' the tutorial, the next time you make a character.