Quote:
Originally Posted by Dorganath Carrying capacity isn't fully defined yet, but we're going to, most likely, avoid "Inventory Tetris". Beyond that, many aspects of inventory management are still in flux, so I can't comment on how much one will be able to carry. |
The list can be a pain in the butt, but 'inventory tetris' is a burn. What I saw in Oblivion was the right idea. A list, with the name and all of the important information detailed right next to it for you, is efficient. Furthermore, over the Oblivion art-styled inventory list a simple one, similar to windows explorer on with Details view selected is even more efficient. Having very little to rummage through, or just easily scroll through, would be grand. An inventory system based upon carry weight alone would be wonderful.