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Old 03-13-08, 05:00 PM #7
lonnarin
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Join Date: Oct 2004
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Default Re: What I want in a MMO

Crossing my fingers for a mailing system which supports item shipment and mailbox storage so that crafters can fill orders and deliver them hassle-free, perhaps even with C.O.D. options. The postal system could also charge the sender and have scaling rates per the value of the shipment to reflect insurance and extra security to deliver, which would help curb muling since it would be a heavy investment to the higher level characters handing off an item to a lower level one. Of course messages and notes would be a much lesser charge, but still not by any means free.

I'd also like to see political, tribal and moral factions and a reputation system in effect wherein one recieves discounts in some towns after completing so many missions, or ilk from temples who the adventurer does missions against. A good example of this kind of system was in Gothic 3, where the hero would go town to town completing quests for access to restricted areas in town, for training under skill masters and for plot progression towards higher quests. NWN quests are usually scattered all around the place and independant from eachother, while the ones in Gothic 3 build the player some reknown, personal progression and alliances, and can shift opposing factions against him. Town guards can also become hostile on sight if you have a bad enough reputation with them.

A crime and punishment system akin to Oblivion's would be fun, with opportunities for thieves to slink around and rob NPCs in town, incur the wrath of the guards, damage your local reputation and have your character imprisoned, fined, beaten, tortured or even put to death. It would also be fun for lesser crimes to force the criminal into the STOCKS! where other players can chip in cheering and throwing rotten fruit at them, and for executions to be public displays like hangings in the town square with criers calling out to the masses to watch routinely. It'd certainly be fun to a a persistant drow-hunting system! Everybody loves a good drow execution.

With a crime and punishment and opposing factions element tot he game, we could also introduce disguises like hoods and masks which reduce heat, so the players can sneak in and do some espionage or thieving.

Oh yeah, and there should be bread carts, so that thieves can actually get flogged and executed in some cases for stealing a loaf of bread! And a vender by the stocks who sells throwable rotten fruit. Charisma and social skills could play a roll in how badly a thief or thug gets punished, if at all. A slick thief gets a warning while a dumb and ugly one of a hated race gets flogged for minor infractions, with their reputation factoring in on the court's leniancy.
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Last edited by lonnarin : 03-13-08 at 05:13 PM.
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