(first of all, I realize that this is making some assumptions about the nature of character progression... if it's not applicable to the way the MMO will work than ignore this... I would even suggest this for the present version, but I doubt this kind of major change would be implemented)
Now, I know a while ago there was a thread about a proposal for free xp or levels awarded at regular intervals as a way to even out progressing as a character for those characters who didn't choose to participate in lots of bashing (can't find it off-hand, think it was PnP?). That thread popped into my head the other day, and I got to thinking, and realized that what I think would be more fruitful is the opposite: a cap on xp that could be earned in a given amount of time from bashing... this would not preclude additional xp/levels/othercharactermeasure to be earned from RP or quests.
Whether this would be a hourly, weekly, or monthly cap, or combination would depend on how the game progressed. If the progression system is similar to NWN, it would have to scale with level.
Now, I know this would encourage some people to play in a frenzy to reach that cap and then not log in until the period of time passed. I'm sure that others would simply not play, because the system would deny them the opportunity to race to the top... but those players are not what Layonara is about, it's about RP. I think a lot of others would learn to pace themselves and enjoy RPing in the time when they've hit the cap. I also think that this kind of system would help with some of
Acacea's points, in that the team could plan where the height of the player base is at, and not allow the world to get too epic too quickly.
Anyway, just an idea, feel free to rip to pieces now
