Combat: Real Time vs. Resolved This actually connects to the discussion on weapons, since determining the combat will help determine exactly how the weapons will work.
Basically, will combat be "Real Time" like an FPS (i.e. Oblivion) or "Resolved" (Turn-based) like NWN's system, where you just click on the badguy and your guy performs a default combat sequence?
I personally would love to have a "Real Time" combat system. Reach and weapon speed would really make a difference, and even moreso, the timing of attacks would be in control of the player instead of an arbitrary initiative and set of turns.
However, I understand if for the style or perhaps coding ease (I really wouldn't know, though it would seem to me that fewer scripts would have to run for an RT combat system), that we must use a "Resolved" system.
__________________ ~Milton Yorkcastle "AND STAY DOWN !!!" ~Cole Norseman "... if posturing and succumbing to their fancies is the requirement to gain their respect, they have already lost mine." ~Steel "You may call me... The Cat Witch!" ~Sahala
Last edited by miltonyorkcastle : 04-08-08 at 11:08 AM.
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