Re: Do we need a paradigm shift? If it helps, our systems in general don't look much like d20 at all. The numbers have larger ranges, the "to-hit" and damage calculations, for example, involve a variety of factors. This is just an example, but in general, our systems look pretty different from d20, and further...they'd probably not translate well to table-top gaming.
I think people are making suggestions from a d20-centric view because they know it and it's comfortable. To some degree, the concepts can be carried over, though adjusted for our rather custom systems. I think this is fine, as we're more than capable of converting and taking the ideas without requiring the mechanics. |