Quote:
Originally Posted by miltonyorkcastle A little comment on the Spellpraying skill line:
I hope that "balancing" it means taking more than combat into account. That is, the followers of certain deities should be better at combat than others. To be even more specific, I hope there is more selection than attack/damage and healing. Spell/skill lines that do nothing for combat at all (at least not directly). For instance, perhaps Prunilla's prayers actually summon food. Wouldn't that be awesome? "I'm hungry. Dear Prunilla, grace me with your divine care." Poof! An apple appears in your hand. Sure, the priest of Prunilla may be much worse in combat than some other priests, but Prunilla's not about combat at all. So then I'm looking for the classic skill-boost spells (like boosting "lore" type skills, or lock picking) but also just plain useful non-combat spells/skills. A spell that grows a tree. That's it. No mechanical benefit in combat. But hey. You freakin' grew a tree in, like, two minutes! Holy Katia!
I think you catch my drift. |
Yep, and that's one of the reasons why it's now at "version 0.5" and subject to much change. With 28 deities, it's a big chunk of work
