Re: One thing for fun or...
disable the "take 20" on disarm traps and lock picks, and if the rogue should happen to fail the trap goes off? Roll a 1 on a unlock check and the pick breaks off in the door upping the DC by 4?
Could be fun *winks to Scifi*
__________________ "People seem not to see that their opinion of the world is also a confession of their character" - Ralph Waldo Emerson "..open an enormous welcome in your heart for the messy, unpredictable sweetness of life exactly as it is." |