Re: Spell Line Skills One thing about NWN (and Layonara as built within it) is that combat and quests are the only ways to gain meaningful experience points. The classes are all adventuring classes, and the skills and spells are mostly focused on adventuring. While it's not impossible to make a non-adventuring character who is only a smith or a baker, that character won't really go anywhere level-wise (and will have a hard time getting started since no one has any resources as a brand new level 1 character). The game isn't set up to truly allow non-adventurers the way they should be implemented.
The new Layonara doesn't have to be that way. Non-adventuring characters could be viable from the very beginning. It may be possible that Ichabod Ironbanger can be created and played only as a smith, starting the game as a newly hired apprentice or something. A Hammer of Dorand might adventure, or he might just hang out in the forge and smithy making stuff and blessing other smiths. If it's possible to play a non-adventurer, I think combat-oriented spells and skills offered by every god would not necessarily be important. Will it be that way? I have no idea.
Sure, a big hunk of players may still go for more militant gods and play adventuring characters, but that's the way it goes. Offering non-combatant, non-adventurer characters and the structure and mechanics to let them be complete characters like any fighting adventurer automatically makes places for the gods who aren't about combat. They would fit into the world where they belong instead of being shoehorned into granting battle blessings and such, even if they do still offer one or two for those special circumstances.
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