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Old 04-15-08, 11:50 AM #11
miltonyorkcastle
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Default Re: MMO and character approvals

Maintaining the various servers is what I'm worried about. The cost, essentially.

But I would really prefer exactly what Skywatcher is suggesting. Say, 70% of server space for the general populace who pays and just wants to explore/hackandslash, with no approval process or GM questing of any kind, and very little GM monitoring. The other 30% is reserved for those few who are willing to possibly pay a monetary fee and still go through all the approval processes and general RP req's we currently maintain. The advantage then would be the GM run quests and the ability to have a tangible affect on the world (not to mention the generally huge, open-ended possibilities of an RP environment).

For some reason I kind of think the MMO team has already mentioned implementing something like this, but to what extent, perhaps, is the question.
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Last edited by miltonyorkcastle : 04-15-08 at 11:51 AM.
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