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Old 04-21-08, 03:50 PM #3
ycleption
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Default Re: Level restrictions on items

What if items gave variable benefits according to skill level, so that it didn't matter as much that a low level could get their hands on a mithril equivalent sword?
Something like, 1st tier/copper weapons give no benefit.
2nd tier/adamantium are the same as copper, until someone gets to the fifth level in the weapon skill line.. at which point it multiplies damage by 1.1, 1.2, 1.3, etc., for each additional skill level, since a fighter has learned how to use the better weapon's advantages more effectively
3rd tier/mithril kicks in at the tenth skill rank, and gives a damage multiplier of 1.5, 1.7, 1.9 for each additional skill rank.

Obviously I'm just throwing out numbers, but I think that kind of thing makes sense, and gets around the the "um.. mithril is too heavy for me... yeah, that's it..."
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