Re: Enemy Behavior and AI What I would love to see is enemies that realized they're overmatched, and either leave you alone, run away, or run off after they've attacked you and realized they're getting beat badly.
On the same note, it would be cool to see either a group that attacked and decided to disengage as a group, or to see the group break and run away individually. Even better, if you chase that group that ran away, you suddenly find yourself in an ambush by their friends (which was their plan in the first place). |