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Old 04-23-08, 12:11 PM #5
Honora
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Default Re: Enemy Behavior and AI

I remember playing Dark Ages of Camelot and the spawns would run away...and bring a baker's dozen of their buddies back. Or they'd keep running until they triggered a bunch of spawn - you had to be careful and have good crowd control or you were toast.

Did make for some memorable battles though!

Got to agree about the deer. I think Layo has the most agressive herbivores in the gaming world! :P
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