Re: Enemy Behavior and AI The same might apply to Treants as well. While a forest guardian may attack a clanking fighter on sight, I don't think the reaction would be the same to a druid or ranger.. perhaps tree-empathy... or something. The idea of an animal running away would be nice to see too. Perhaps for all creatures having a stat defining agressive nature would be good. So cute furry bunnies would be a 1 and dire tigers would be a 100 and use some type of roll to determine reaction using the stat as a modifier. Reaction being either flee, defensive posture (defend and fight back if attacked), or attack agressively.
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By the sword and the spear will they know us.
When the north star rises,
The world shall tremble at our passage.
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