Re: Enemy Behavior and AI As mentioned above in regards to luring, better "Player AI" would be welcome too.
If PCs get better at fighting by killing NPCs, does it not make sense that the victorious NPCs get better too? (IC consequences for IC actions: You lose and your enemy gets stronger.)
If PCs overwhelm a group of NPCs to a degree where some escape, do the PCs gain skill just as if they had killed the NPCs? (Must all games be about slaughtering to the end and not the myriad other ways of "winning?")
If the NPCs can escape, would it make sense for the PCs to also be able to escape? (IC consequences for IC actions: Fleeing the battle leaves you alive and your enemy stronger.) |