heroes and villains Will the MMO be using any sort of good v. evil, chaos v law, yin v. yang, Apollonian v. Dionysian, or whatever other alignment system?
I've stated I think the D&D system is absurd, but until recently Layonara has been populated almost entirely by "hero" sorts, and villains have been mostly NPCs, and the alignment system embedded into nwn has been how that's been controlled. So will this be more of a dragoncalled model where it's assumed the players are in some part working towards the demise of the major villains, or will the PCs be able to be whatever kind of character they want hero or villain, or will it be some sort of compromise, a la the current system, where characters can be evil/villains only after a certain amount of time and RP?
I don't necessarily have an opinion one way or the other, but it does shape how the game feels.
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~In the night, my love, tie your heart with mine, and together in dreams they shall defeat the darkness like drums fighting in the forest, against a thick wall of dark leaves.
~Go, ye heroes, go to glory, Though you die in combat go-ory, Ye shall live in song and story. Go to immortality! . . . Go and do your best endeavour, And before all links we sever, We will say farewell for-ever. Go ye heroes go and die, go ye heroes go and diiiiieee!! |