View Single Post
Old 05-18-08, 09:33 AM #9
ycleption
Character Approver
Characters

ycleption's Avatar

Join Date: Dec 2006
Location: Beyond the fields we know.
Posts: 1,622
Thanks: 96
Thanked 851 Times in 489 Posts
Default Re: Visual Attachments

One thing that I think would be really nice is rather than have set item slots for each body part, allowing a total number of items that can be distributed differently. In nwn, for instance, you have to make a fairly significant mechanical sacrifice if you think your character wouldn't wear any jewelry, for example, or if you want your character to be barefoot and cloakless, since the game structure is designed for each item slot to fill a role.

I'd like a system where a Deliarite could have a glittering ring (or two!) on each finger, while a Krashin barbarian might eschew jewelry, but wear stacks of enchanted furs and carry magical totemic statuettes, and still others could choose to have an nwn-style balanced assortment of items. Obviously, the system would have to ensure nobody was wearing two helmets or whatever, but it would be really nice to have a system that was flexible enough to allow players to decide what a character would wear, rather than the game structure dictating it.
__________________
~In the night, my love, tie your heart with mine, and together in dreams they shall defeat the darkness like drums fighting in the forest, against a thick wall of dark leaves.
~Go, ye heroes, go to glory, Though you die in combat go-ory, Ye shall live in song and story. Go to immortality! . . . Go and do your best endeavour, And before all links we sever, We will say farewell for-ever. Go ye heroes go and die, go ye heroes go and diiiiieee!!
ycleption is offline Reply With Quote
The Following 3 Users Say Thank You to ycleption For This Useful Post:
Acacea (05-18-08), Gulnyr (05-18-08), miltonyorkcastle (05-20-08)