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Old 06-05-08, 12:13 PM #2
Frances
Giant
Characters

Join Date: Sep 2006
Location: San Diego, CA
Posts: 149
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Default Re: Do I know you? (aka To floaty text, or not to floaty text)

Sounds too complicated to me.

I think you should have a floaty text that's editable within the game, restricted to a reasonably short length (e.g. "Daniel Orcbane" or "Fat Halfling with short brown hair"). This would be visible to everyone as you walked around, no action required on anyone's part. Then you should have an in-game editable description that comes up when someone examines you. Thirdly, there's a permanent description (similar to what we have now) that someone with a high enough Spot check (or something similar) will get when they examine you, instead of the one you edited in game.

The editable long description would default to the permanent description. There would be bonuses to both sides trying to see/hide their permanent description. For example: Your Disguise skill (assuming such exists), the person doing the spotting has your race as their Favored Enemy, racial bonuses/penalties, hood up, etc.

Perhaps we could add the ability for characters to be able to recognize other characters. Each time you see a character, you can click on "Recognize" on a radial menu or equivalent, and it increases your character's recognition of the other one, which would be a bonus to your Spot check, or could give you the character's name vice the edited floaty text.

On a related note, I'd like to have a description of my own for each character. When I examine a character, I'd have a set of my own notes pop up, so I could write things like: "Probably a Corathite in disguise", "Hates humans", "Will sacrifice himself to save the party". Basically, a short journal that's specific to each character encountered. To save space, this might be limited to the last 100 characters encountered, similar to how you forget someone if you haven't seen them in a while.
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