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04-22-07, 01:48 AM
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#1 | | Mind Flayer Join Date: Jan 2007 Location: Ohio
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| Question on Module/Areas I'm just making a toolset area of a house, but I needed to know what tlk file Layonara uses. I'm assuming its the layo specified one, but there's also the cep and cep2 tlk file, so I wasn't sure.
Also, when you request a house module, are you allowed to create it and edit it yourself, or do you "draw" the sort of layout you wish and send it to a GM to create?
Thanks!
__________________ ~Mrs. Masquerade
And it's so sad to see the world agree
That they'd rather see their faces fill with flies
All when I'd want to keep white roses in their eyes | | |
04-22-07, 02:11 AM
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#2 | | Gamemaster Join Date: Jul 2005
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| Re: Question on Module/Areas Layo doesn't use the CEP. We use a lot of content from it, but not the CEP itself. The tlk file is the latest numbered Layo one...19 I think?
I'm confused - is this for a housing remodel or something else? If so, when you want to remodel your home yourself, create the area with the specifics you want and export it as an .erf rather than sending the whole module. To do this you just right click on the area name and click "export." Then you would post it in your thread in that forum and they would add the finishing touches, like the tags and so on. Even if that's not the purpose of this question, export just the areas rather than sending a module, as then anyone can simply import it rather than dissecting it for you.
If a remodel, mind the tileset, size of the area, and any placeables you add, as the price will go up depending on changes you make to that. If not, I'm hesitant to answer further as I'm not sure of the purpose. 
Last edited by Acacea : 04-22-07 at 02:12 AM.
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04-22-07, 02:17 AM
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#3 | | Project Team Join Date: Apr 2006 Location: This blessed plot, this earth, this realm, this England
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| Re: Question on Module/Areas You need the Layo TLK file - http://www.layonara.com/local_links....&id=16&catid=3
You also need the Layo Haks in the correct order in your module:
layo_controlV3.rar
layo_miscV3.rar
layo_tilesBV3.rar
layo_placeV3.rar
layo_final2_V3.rar
layo_final1_V3.rar
layo2_extra_v1
layo2_update_v1
layo2_crea_v2
layo2_art_v6
layo2_misc_v1
It certainly helps the house re-modellers if you send you them an area to work with.
Remember the re-modelling cost increases a crazy amount if you change the tileset.
Also adding placeable is frowned upon - this is due to server performance issues | | |
04-22-07, 02:24 AM
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#4 | | Mind Flayer Join Date: Jan 2007 Location: Ohio
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| Re: Question on Module/Areas My thanks
Yeah, I'm just playing around with ideas for a house remodeling...
I think I'll stick with just designing it and exporting it as a .erf though. Much easier, for all of us I'm sure
One other question...The underground hut-type houses in Prantz. What's the initial size for those, and can one add lower levels? Just want to see what your limits are on remodeling.
Thanks again!
__________________ ~Mrs. Masquerade
And it's so sad to see the world agree
That they'd rather see their faces fill with flies
All when I'd want to keep white roses in their eyes | | |
04-22-07, 03:48 AM
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#5 | | Project Team Join Date: Apr 2006 Location: This blessed plot, this earth, this realm, this England
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| Re: Question on Module/Areas Quote:
Originally Posted by Interia_Discordius One other question...The underground hut-type houses in Prantz. What's the initial size for those, and can one add lower levels? Just want to see what your limits are on remodeling.
Thanks again! | Ok the size of one of those houses is 4 x 6.
Houses can only be one area. However within the area you can add as many floors as you can fit.
A housing remodel cost a minimum of 1/3 of the purchase price. This is the fee if you keep the basic structure of the house in tact, but add say a couple of stud walls.
You can increase the area of the house interior but this costs big bucks. Probably several times the initial purchase price.
In addition you can also change the exterior of the house, but this becomes silly money. the last quote I did for someone where the house exterior wanted to be changed was 1 million True, on a 65k house. | | |
04-22-07, 07:38 AM
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#6 | | Gamemaster Join Date: Jul 2005
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| Re: Question on Module/Areas Heh... I assume the surrounding area had to be changed to fit it or something? Otherwise that's kind of gross... | | |
04-22-07, 10:11 AM
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#7 | | Mind Flayer Join Date: Jan 2007 Location: Ohio
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| Re: Question on Module/Areas Ah, thank you very much  That's all then!
__________________ ~Mrs. Masquerade
And it's so sad to see the world agree
That they'd rather see their faces fill with flies
All when I'd want to keep white roses in their eyes | | |
04-22-07, 10:17 AM
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#8 | | World Creator Join Date: Jan 2004 Location: Oakhurst, Ca.
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| Re: Question on Module/Areas "....Heh... I assume the surrounding area had to be changed to fit it or something? Otherwise that's kind of gross..."
That is correct. | | |
04-24-07, 02:39 PM
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#9 | | Adamantium Golem Join Date: Apr 2005
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| Re: Question on Module/Areas Just like McMansions in real life. : ) | | | | Thread Tools | | | | Display Modes | Linear Mode |
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