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12-09-08, 11:09 AM
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#1 | | Mind Flayer Join Date: Jul 2008 Location: hehehe. you don't know, do you?
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| voice sets I saw a dispute/grievance thread with a thumbnail if several voice sets. I was curious as to where I can get those...
I might have missed it when I first started.
Thanks
Link092 | | |
12-09-08, 02:05 PM
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#2 | | World Leader Join Date: Sep 2004 Location: Estonia, Tallinn
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| Re: voice sets It requires an override to unlock the voicesets that came with the games.
Try this: All Voices+Minsc -- Neverwinter Nights 2 Vault
Just put the file in your override folder and voila. The best part about voicesets is that they're userbased, so you dont have to worry about the listener having them - they'll hear the voiceset.
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12-09-08, 03:59 PM
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#3 | | Ancient Dragon Join Date: May 2006 Location: Montreal Canada
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| Re: voice sets ha! if I knew that before hehe.
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12-09-08, 04:07 PM
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#4 | | Gamemaster Join Date: Mar 2006 Location: Durham .. England
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| Re: voice sets Minsc! I can have Minsc!!!!!
Can I have a miniature Giant Space Hamster too?!?
Pleasssseeee!
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12-09-08, 04:11 PM
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#5 | | Lich Join Date: Oct 2004 Location: In the throes of a drunken Pon Farr rage
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| Re: voice sets Sadly Minsc is not one of them, since this patch is just an override that unlocks the voices already included in the base game. When selecting one, make certain to keep clicking the voice selection all the way through to play each and every one of its expressions, else you might end up with one that references the wrong name or a forgotten realms god like Mystra.
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12-09-08, 04:34 PM
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#6 | | Banned Join Date: Dec 2005 Location: Sweden
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| Re: voice sets 1) Beware that majority of the non-standard voicesets are not complete (i.e. they don't have sounds for all actions/emotes that normally do have sounds). Generally, it's not a big deal, but one might wish to check this by creating a character in one's own module.
2) It is strongly -not- recommended to have 2da files in the override folder during actual gameplay. Creating a character with a non-standard voiceset is probably fine, but remember to remove the file again when you are done. | | |
12-09-08, 05:46 PM
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#7 | | Lich Join Date: Apr 2006 Location: Tetons
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| Re: voice sets Quote:
Originally Posted by Weeblie 2) It is strongly -not- recommended to have 2da files in the override folder during actual gameplay. Creating a character with a non-standard voiceset is probably fine, but remember to remove the file again when you are done. | I thought that was just with NWN 2. I've got overrides for all sorts of things in my nwn folder.
... is that why the crash monkey keeps throwing DT's at me? | | |
12-09-08, 06:46 PM
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#8 | | Mind Flayer Join Date: Feb 2007 Location: The first plane of scripting hell. (GMT+10)
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| Re: voice sets "Ahh... We are all heroes; you and Boo and I. Hamsters and rangers everywhere, rejoice!" And, would you believe it, their own website.
Ah, sweet nostalgia...
Regards,
Script Wrecked. | | |
12-09-08, 11:21 PM
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#9 | | Mind Flayer Join Date: Jan 2006
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| Re: voice sets Script,
We know what your next character should be now.
That particular voiceset unlocker isn't the one I use.
But I do believe that it includes minsc as there are a number of .wav files in the package. However other people won't be able to hear that voice unless they also download this package.
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12-09-08, 11:48 PM
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#10 | | Beholder Join Date: May 2007 Location: Monterrey, Mexico
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| Re: voice sets This thread carries so many memories ...
You Point I punch..
To the eyes Boo.... to the eyes..
Swords not words !!!!
Instant classics, | | |
12-10-08, 12:47 AM
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#11 | | Gamemaster Join Date: Mar 2006 Location: Durham .. England
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| Re: voice sets "Magic is impressive. But now... Minsc leads!... Swords for everyone!"
" A den of stinking evil... cover your nose Boo! We will leave no crevice untouched! *squeak "
Heh... we should just have a Minsc appreciation thread 
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12-10-08, 10:57 AM
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#12 | | Mind Flayer Join Date: Dec 2006 Location: Beyond the fields we know.
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| Re: voice sets Is it possible to use a custom voice set then, for the purpose of not letting other people hear it?
I really truly loathe the voice-sets provided, and have always played with the voices turned off on nwn... I would love it if other players weren't forced to hear an ill-fitting voice-set for my characters...
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12-10-08, 06:28 PM
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#13 | | Lich Join Date: Apr 2006 Location: Tetons
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| Re: voice sets In most of the overrides there is a blank voiceset yclep. So yes, you can turn off your voice with that. | | | | The Following User Says Thank You to Chongo For This Useful Post: | |
12-10-08, 07:00 PM
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#14 | | Mind Flayer Join Date: Jul 2008 Location: hehehe. you don't know, do you?
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| Re: voice sets I can see Brandon saying something like this with Richie in the party... "Go for the eyes, Richie! Go for the eyes!"  | | | | Thread Tools | | | | Display Modes | Linear Mode |
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